The Ambassador is a primary weapon for the Agent. It is a silver, large-barreled revolver with red rosewood grips.
It deals critical damage upon a headshot, and these crits (or mini-crits) do not have falloff. However, it deals -15% less damage than the stock Revolver, has a -20% slower reloading time, and a 43% more falloff penalty. Headshots can only be performed once every 2.2 seconds as headshots can only be done if the spread is fully accurate and the clip fully loaded.
This weapon is also useful as an offensive weapon, due to its headshot capability allowing the Agent to attack enemies from a safer distance. Because of this, Agents using the Ambassador can fight at the frontlines and serve a similar role to a Marksman, but being much more mobile, especially with the use of the Dead Ringer and trickstabs. The Ambassador can only deal critical damage on a headshot within 75 studs of the target; otherwise, it will only deal a 45 damage mini-crit.
Damage and Function Times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | 34 |
Maximum ramp-up | 150% | 51 |
Maximum fall-off | 30% | 10 |
Critical | 102 | |
Mini-crit | 45.9-68 | |
Function times | ||
Attack interval | 0.61s | |
Reload speed | 2.64s | |
Values are approximate and determined by community testing. |
Tips
- Don't be afraid to hit bodyshots with the Ambassador. You don't have to always kill them with a headshot. If the enemy has lower than 30 HP and you're within mid to close-range, aim for the body and not the head. The hit is the same result: death.
- When aiming, try to keep the crosshair at head level and wait for their head to pass over. This helps especially with Flankers, or any other fast class who may be turning a corner, or heading up a ramped surface.
- Make sure that you're not near the enemy team, your weapon has less firing speed and damage output plus your main damage would be from headshots. It's best to use the Ambassador for picking off one or two out-of-position enemies.
Related Achievements
Agent
I Spy |
Weapon History
- Added Ambassador.
September 4, 2018
- Mini-crits on headshot beyond the 1200 units range.
October 9, 2018
- Added +33% cloak drain penalty
- Removed critical damage is affected by range penalty.
October 19, 2018 (Halloween 2018)
- Increased spread recovery from 0.8 to 0.95 seconds.
- Added -50% cloak from packs on wearer penalty.
- The +33% cloak drain penalty is now hidden. (Undocumented)
August 29, 2019
- Removed +33% cloak drain penalty.
May 19, 2020
- New model by Kean1sh.
February 18, 2021
- Added 50% more falloff penalty.
June 11, 2021 (Summer 2021)
- Added crits only when clip is full penalty.
- Removed -50% cloak from packs on wearer.
- Removed 50% more falloff penalty.
December 18, 2021 (Holiday 2021)
- Added 25% more falloff penalty.
- Removed crits only when clip is full penalty.
- Fall-off now affects critical hits.
January 28, 2022 (Various Visuals)
- Added Strange quality. (Undocumented)
April 1, 2022
- Added requires your clip to be full bonus.
- Removed fall-off affected by critical hits.
July 12, 2022 (A "Heavy" Update)
- Removed a hidden less accuracy penalty on continuous shots.
- Added Collector's quality. (Undocumented)
Trivia
- The previous model was taken from a free model in the Roblox library called Ambassador for loleris, but with some parts changed and removed.
- The old model's reload animation had Agent's hand place the speed loader where the cylinders would be, but no cylinders were actually there.
- The "Requires your clip to be full" stat is incorrectly listed as an upside, despite actually being a drawback of the weapon.
- Despite the downside being 25% more falloff, it is actually 43% more falloff.
Gallery
Designs
Others
v • t • e PDAs | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||
|